Hello everyone, We are super duper happy to say that Community INC is now available on Steam (August 3rd - in a few hours probably). Lings - Workers We improved a lot the Lings since the Alpha version. They are smarter, you can have more professions, more items to craft and more equipment. They can … Continue reading Community INC is now Available on STEAM!
Hey there, We have some great news. Our Alpha version is now live. Please, check our Steam page for more news: http://steamcommunity.com/games/631540/announcements/detail/1336855736852565136 WHAT TO EXPECT Bugs, of course, lol, but you can enjoy many features of the game. During main menu, you will already see what are the missing features. We do believe you will … Continue reading Alpha is now AVAILABLE!
Hey everyone, We are very happy to make an announcement today: our first teaser trailer. Also, we are happy to tell that we are working together with tinyBuild, the publisher behind many nice titles, like Punch Club, SpeedRunners, Party Hard, Hello Neighbor and many more. Enjoy our first teaser... GRAPHICS and PERFORMANCE First of all, … Continue reading Announcement – Teaser Trailer and More
Hey everyone, Remember to check our NEW official webpage 🙂 http://communityincgame.com/ We are back with some more great news. We are still not "officially" announcing the game (we will reveal our partners soon), but we CAN FINALLY reveal the new name and the new features. Also, we want to show you a few screenshots and … Continue reading BIG UPDATE – New name, same game, new features!
Hey everyone, Welcome to another dev log. It's been a while now, right? A lot of things happened in the last weeks, including one of our developers got sick (one week in the hospital, tough story) but we are back now and still working hard. This week we want to share some news and explain … Continue reading Dev Log – Let’s see some art
Hey everyone, Welcome to another dev log of our game, Soullings. This week we will talk about some NPC features, our new animal corrals working and other buildings. First of all, we would like to tell that we closed an amazing deal with a very good publisher (YAY) which will only bring more good features … Continue reading Dev Log – NPCs, buildings and corrals
Heeeeello everyone, This time we want to show a little bit of the next features of the game, including the combat, some nice (not) bugs and what are our next plans. New chat system implemented BASIC LINGS NEEDS and YOUR MISSION In Soullings, your missions is to guide your Lings to have a good life … Continue reading Dev Log – Basic needs, combat and more
Welcome to our first dev log of 2017! Happy new year everyone 🙂 Today we want to bring the professions that will produce food to your village. There are many ways to do this and we will explain a little bit of what is already implemented and what will come in future updates. First, let's start … Continue reading Dev Log – Food Producing and More
[Versão em português ao final deste artigo] Hello everyone, Today we will talk, briefly (but with many pictures), about how buildings and crafting works. We try to mix realistic behaviors with fantasy ones, trying to making it very fun. It is not too complex, or to simplistic. At the beginning, I am sure you will figure … Continue reading [EN/PT] NEWS – Building and Crafting
Hello everyone, Today we will talk about our pathfinding and actions that our Lings can take/use in game. It was a difficulty task considering the amount of actions each Ling can have and decide according to their professions, but fun to make and important nonetheless. Also, crafting plays a big part in our features, where … Continue reading Dev Log -Actions and Path